AI Insights · Timothy · January 2021
Q4 2020 Performance of City Building Games on Android in Australia
Discover the latest trends in City Building games for Android in Australia during Q4 2020, with insights from Sensor Tower. Explore download, revenue, and active users data for the top-performing apps.
City Building Games on Android in Australia: A Q4 2020 Overview
As the year 2020 drew to a close, the performance of City Building games on Android in Australia presented a diverse landscape of user engagement and financial success. Data provided by Sensor Tower sheds light on the top 5 City Building games, offering a glimpse into their downloads, revenue, and weekly active users.
ELECTRONIC ARTS' SimCity BuildIt remained a strong contender in the market with a consistent number of weekly active users, hovering around 13,000 throughout the quarter. Downloads fluctuated slightly but stayed close to 1,000 per week, while revenue peaked at 16,000 in late November before settling to 13,000 by the end of December.
Idle Light City: Clicker Games by AppQuantum saw its weekly active users climb steadily, reaching nearly 6,000 by the end of December. The game's downloads spiked to 1,700 in the same period, marking a significant rise from earlier weeks. Revenue followed an upward trend, culminating in 300 by the close of Q4.
Another title from ELECTRONIC ARTS, The Simpsons™: Tapped Out, showed a more volatile revenue pattern, with an impressive peak of 17,000 in mid-November. Downloads remained consistent, averaging around 600 each week, while weekly active users slightly decreased to just under 3,000 by the end of the quarter.
Neon Play's Idle Egypt Tycoon: Empire Game experienced a decline in both revenue and active users, with revenue dropping to almost negligible amounts and active users falling to 450. Despite this, downloads saw a modest increase to 300 in the final week of December.
Lastly, My Town - Build a City Life from My Town Games Ltd had a notable surge in weekly active users, reaching over 1,200 in the penultimate week of 2020. Downloads also saw a significant rise, peaking at 750 in late December. Revenue figures, while relatively low, exhibited some growth, ending the quarter at 50.
For more detailed insights and analysis, readers can visit Sensor Tower, where the intricacies of the mobile app market are continuously monitored and reported.